ID:269231
 
How would you go about letting a group of mobs walk to a turf? When one gets there the others continue to attempt to get to the location using walk_to() so I don't understand how to just make the others stop next to the one that has already arrived at the location. I'm not sure why I want to know, really, I just am wondering how you can do it...

-Ryan
Use a pathfinding algorithm to check and see whether to path to the target location is open. If it is not, abort movement.

I have never looked into the thing myself, but Deadron's pathfinding library should do what you need.
In response to Loduwijk
I'll look into it but I'm thinking that isn't what I want to do.

I have some ideas to test when I get home. Like just using Move().

-Ryan