Pretty much, I'm presently working on a map maker utility for an upcoming game.
There are a large number of pregenerated graphics that I need to "bake" into the map file(s).
I want the map file(s) to all be server-side, so that the map maker utility can be hosted and multiple users can log in and cooperate on building a map.
Pretty much, this means I need to save numerous /icon objects to a file that can be read later on.
I've tried writing to a savefile object and I've tried outputting to a file object, but nothing seems to work. Writing to a savefile object gave me runtime errors and outputting to a file object yielded zero results.
Since I need these files server-side, I can't use ftp() either. I'm not sure if I want to be using ftp() for numerous files anyhow...
How do I go about writing a large number of /icon objects to server-side files?
Apr 27 2011, 9:27 pm