In response to Loduwijk
Loduwijk wrote:
Of course, that is its main purpose. That is why I was thinking of getting it. But is it worth it? I was told no.

If you want to easily create a relatively simple 3D game it may be worth it.


Is the syntax logical?

It seemed okay, though not great when I played with it.


Is it object oriented?

Not when I tried it, which was a major drawback.


Giving so much support, does it go much slower than something programmed with OpenGL in C++, or even VB for that matter; or does it compile it efficiently enough that this is not a problem? What if you want more than just a main graphics window; does it support multiple windows easily or would you have to use WinAPI, OpenGL API, or something else, and if so how easily can DLLs be used with it?

I didn't play with it enough to answer these, and it might have been upgraded since I tried it out.


Lots of good questions, and I never bothered to look into them because the majority of people I talked to about it said it's junk.

Of the systems I looked at, it's the most interesting non-BYOND system I've seen. But it doesn't have the automated multi-player support...you can do multi-player but you have to implement it all yourself. And it's not object-oriented as mentioned.
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