Keywords: control, lag, reboot, world
My PVP game works so that when 1 team wins the round ends and everything is restored to default by world reboot. I want to be able to do that without using reboot so that resources dont need to be read again, and I found a way of doing this by having a proc check in all the objects and mobs that checks for a round end every 10 seconds. What I'm curious about is whether that itself will cause lag, due to all character selection icons and the world doing a proc check using spawn() and goto. would all those checks melded together cause lag and if so how much contribution?