Casual Quest

by IainPeregrine
A fast paced, casual, multi player action game with a little RPG touch
ID:287853
 
runtime error: Cannot read null.primary
proc name: save settings (/client/proc/save_settings)
usr: null
src: Samuri0500 (/client)
call stack:
Samuri0500 (/client): save settings()
Samuri0500 (/client): Del()


Was testing my hosting and I ended up with this runtime. I didn't see it until everyone left so I don't know what caused it directly.

As for the suggestion, how about those item drops move to dense tile or be able to get them when hit with a projectile? Those pesky items in dense tiles taunt you when you really need them.
Thanks for the bug report and the suggestion - and thanks for putting them on the forums, like I'm always begging. Do you know exactly what version you were hosting? This looks like an error that was occurring in 1.14.

As for the suggestion about items, it's on the list (not just "the list", but an actual file with features slated for the next release), and will be in the game in 1.16, if I ever release it.
I got a similar runtime error today, running 1.17. I wasn't around when it happened, but I assume from the call stack that the player logged out:

runtime error: Cannot read null.primary
proc name: save settings (/client/proc/save_settings)
usr: null
src: Killerkid404 (/client)
call stack:
Killerkid404 (/client): save settings()
Killerkid404 (/client): Del()