Casual Quest

by IainPeregrine
A fast paced, casual, multi player action game with a little RPG touch
ID:287898
 
I would like to propose 2 options for a Chakram tweak.
1. 2 damage per bump instead of only 1
or
2. Round permanance (chakram stays for the entire round)(limit to one at a time)

2nd option sounds like it could be really OP with a mana giver such as monk or sage.
option number one is the one I would lean towards because as it is the chakram seems kinda weak.
Now that I think about it maybe instead of messing with damage or length of flight possibly I throw two with each cast? Meh, wanted to know your thoughts anyways.