Bugs/Suggestions on Version 1.33
My suggestion is that you slap the release notes online somewhere so I can link to them in my digest. ;)
Suggestion for High Priest:
Increase the amount of aura high priest can hold,but increase the amount of aura that his spells take,so no effect is made. This isn't a useless tactic,it's so that when high priest is getting his mp regen'd by a player class,it won't make a high priest's mp skyrocket the first time. Don't make it too high,i just would like it if it was harder to restore a high priests aura,since it's healing powers are very awesome.
Scoreboard broke again -.-
seemed to delete most of the recent runs we did just to get up there.
Sudd I didn't mean that nomads were bugged, but the genies themselves are. They bleed aura trying to use fireball when no enemies are in range. They didn't do this before the update.
Umm, regarding the scoreboard when you investigate why our recent high scores disappeared, would you consider a "find" functionality? So we could look up a specific player (or ourselves 8P) and see where we stand? I ask this cause I wonder if maybe it took a new input of a "high score" and overwrote the old one. The thing is, I don't have time to go poking through 91 pages of scores.