Okay, so the documentation says 'To stop a sound, specify null
as the file.' but it failingly does not go into detail. Could you explain?
ID:292218
Feb 21 2011, 7:42 am
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Feb 21 2011, 8:44 am
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You just do something like usr << sound(null) this stops all sounds that are currently being played.
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In response to Darker Legends
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Worked perfectly, thanks bro.
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