The tutorial for the AI system didn't work for my game.
It would have like 27 errors.
ID:292229
Apr 5 2011, 11:52 am
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In response to Kenny84
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I don't know the HTML code for the box. But it's from Falacy's AI Tutorial. If you could tell me the HTML then maybe someone could tell me my Flaws. :l
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In response to Mner2
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Mner2 wrote:
I don't know the HTML code for the box. But it's from Falacy's AI Tutorial. If you could tell me the HTML then maybe someone could tell me my Flaws. :l <dm>CODE</dm> mob/verb/hi(t as text) |
In response to Exonit
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mob/Enemies/proc/CombatAI() |
In response to Mner2
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http://www.byond.com/members/Falacy/forum?id=11648&single=1
Don't know how you managed 27 errors on 10 lines of code, but you most likely don't have a Player type mob, or an Attack verb. You can't just copy and paste random code into a random project and expect it to work. |
In response to Falacy
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Random project? I've been working on it since December, I have the mob thing and many other things, Lol. I typed it in at my Main code file.
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Just use this page for tag information.
:] Thanks and try again!