Can you help me adjust this?
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This code creates clones of the usr, but i only want it to copy the clothing not the hair as well. i tryed fixing it but it seems not to work. can you tell me where i gone wrong?
mob proc summoningjutsu() if(swim)return prejutsu() if(paralysed||dead||addled||resting||meditating||seals||busy)return if(cloned) var/T=0 for(var/mob/Clone/O in world)if(O.cloneowner==usr) T++ del O if(!T)goto cloneless cloned=0 usr<<output("The Ninjas you have summoned have now retreated.","infobox") return cloneless if(clonedelay)return for(var/turf/T in oview(2))if(T.density) usr<<output("The space is too cramped to use.","infobox") return handseals(20,40) if(!sealpass)return jutsulevelup(3,shadowclone,3) var/BL=shadowclone summoning+=variable if(BL<200&&summoning>=200)src<<output("<font size=2><b><font color=lime>Your Summoning Jutsu level is now level 2! You now summon 4 ninjas that are slightly stronger!","infobox") if(BL<300&&summoning>=300)src<<output("<font size=2><b><font color=lime>You have mastered Summoning Jutsu! You now summon 6 ninjas that are much stronger!","infobox") clonedelay=1 for(var/obj/jutsu/Clone_Jutsu/M in src)M.overlays+='timer.dmi' for(var/obj/jutsu/Summoning_Jutsu/M in src)M.overlays+='timer.dmi' for(var/obj/jutsu/sand/Sand_Clone_Jutsu/M in src)M.overlays+='timer.dmi' view(8)<<output("<b>[usr]: Summoning Jutsu!","infobox") cloned=1 buttonjam=1 spawn(10)buttonjam=0 new/obj/smoke(loc) var/K=new/mob/Clone/summoning(locate(x-2,y,z)) K:cloneowner=usr var/K2=new/mob/Clone/summoning(locate(x+2,y,z)) K2:cloneowner=usr
var/K3=new/mob/Clone/summoning(locate(x,y+2,z)) K3:cloneowner=usr var/K4=new/mob/Clone/summoning(locate(x,y-2,z)) K4:cloneowner=usr
var/K5=new/mob/Clone/summoning(locate(x,y-1,z)) K5:cloneowner=usr for(var/mob/Clone/summoning/M in oview(2)) if(M.cloneowner==usr) M.hair=pick("Asuma","Kakashi","Deidara","Kimimaro","Neji","Naruto","Shikamaru","Dragonball Z","Berlin","Generic") M.icon=pick('base.dmi','basetan.dmi','baseblack.dmi') M.dir=dir M.moving=0 M.overlays=overlays M.animate_movement=2 M.name=name M.village=village M.rundelay=2 M.str=round(str/4) if(summoning>=200)M.str=round(str/3) if(summoning>=300)M.str=round(str/2) M.summoning() var/B1=new/obj/bars/healthbar(M.loc) B1:barowner=M B1:copy(src) var/B2=new/obj/bars/chakrabar(M.loc) B2:barowner=M B2:copy(src) spawn(600)
for(var/obj/jutsu/Summoning_Jutsu/M in src)M.overlays-='timer.dmi' for(var/obj/jutsu/sand/Sand_Clone_Jutsu/M in src)M.overlays-='timer.dmi' clonedelay=0
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