Zombies will raid a random CP each night
CPs can be fortified, barricade windows/doors with collected wood from trees or metal from drop
If your fatigue stat hits zero you pass out - cancel teleporting back to HQ
players can walk through cars
players must press E to trigger a teleporter
Random groups of civies spawn around the city (3-7) and head for HQ
Remove minimap alpha transparency
zombies no longer drop ammo - but instead maybe random items or scrap?
can create bullets from scrap metal
improved/more interested friendly AI?
on-map issueable orders - defend here, move here, etc
oil that can be layed out and shot to light on fire?
new "drag" system - drag items around, only 1 at a time, maybe a cart?
remove the HP gain per level
add new craft stats that can be increased per level - welding, smelting, carpenter
some kind of airdrop system for supplies? needs more details
Playable zombies? Pull other zombies into a horder, and give them orders
* New Skills:
* Class Upgrade A
Medic: Medic Station - Heals 2x, Reduces Infection
Support: Fire Ammo
Engineer: Turret is equipped with a rocket launcher
Commander: SWAT are equipped with maxed out weapons
Ninja: Death slash becomes radial
* Class Upgrade B
Medic: Revive Self
Support: Barricades are energy barriers (cannot be destroyed)
Engineer: Repair Cades Upgrade???
Commander: Capture a CP without being next to it
Ninja: Stealth mode lasts 2x as long
Bottomless Pack (Subs Only)
* New Craft Items:
* New Weapons
+ Sticky Grenades
+ Det Packs (like throwable C4)
Jan 3 2010, 4:25 pm