ID:294015
 
I ran into a problem this afternoon, where some kids thought it would be fun to make a game (that directs to my game's hub), and using a skin with pornography all over it.

I've put a hub password on, I just need to figure out how to implement it into the actual game. However, I have no idea how to shut down the server that is already open. I'm not sure the password authentication initiates, or has any effect on servers already open.

I'm not even sure where I should post, or who I should talk to for help getting this resolved. It's a little stressful, so anything would help.

I've hidden the game from the hub index until I can resolve the issue. (If you need the hub link, page me or something. I don't want to expose the people on the forum to the open server)

Server ended up closing down, not sure how, but I'm not going to argue.

Will be putting hub password in order. Thanks anyway!
Nightmare3 wrote:
I ran into a problem this afternoon, where some kids thought it would be fun to make a game (that directs to my game's hub), and using a skin with pornography all over it.

Things like this happen a fair bit unfortunately. That's why we actively encourage the use of hub_passwords and authenticating life sessions.

I've put a hub password on, I just need to figure out how to implement it into the actual game. However, I have no idea how to shut down the server that is already open. I'm not sure the password authentication initiates, or has any effect on servers already open.

Using a hub password is easy. Whatever you set the value to on your hub page, you set in your world like so:
world/hub_password = "myhubpass"


I'm not even sure where I should post, or who I should talk to for help getting this resolved. It's a little stressful, so anything would help.

We're the right guys to talk to.

I've hidden the game from the hub index until I can resolve the issue. (If you need the hub link, page me or something. I don't want to expose the people on the forum to the open server)

Unfortunately, you can't shut down the offending server, but what you can do is remove it from your hub page. To do this, you need to set the hub password as you've already done and put the necessary code in your world. Then you need to make sure the "Require authentication for live games" checkbox is checked (it's directly under where you specify the hub password) and then five the hub ~5 minutes to update it's caches.

After that, all is well.
In response to Tiberath
Thank you very much, this information is extremely helpful. I did make sure to check the "Require authentication..." when I was trying to block off the hub page, but I guess the delay confused me a little. I should have expected it to take some time.

Regardless, thank you so much! Hopefully I won't run into problems like these again.