ID:294018
 
BYOND Build Number:Newest.
Operating System:Dell XP Professional
Video/Graphics Card:Intel(R) DMA Driver
Game Hub/Link:Pokemon Regions
Internet Connection Type:DSL
Firewalls/Routers:Regular Firewall, Windows Security Esstinials.(But their not blocking BYOND)

Problem Description:Well whenever i host my Pokemon Regions server it has very little lag ( If any) but people are saying that their getting disconnected randomly.And i don't know how to fix it.

Steps to Reproduce Problem:Clear cache.Open a new port.
Sorry, but this could have a vast amount of reasons.
Ranging from your ISP cutting inactive connections, to programming issues, over to possible bugs and down to bottlenecks.
You'd have to diagnose the problem (as in providing debugging information).

And on a side note, 'newest' is not a version number. People have VERY varying ideas of what 'newest' would mean.
In response to Schnitzelnagler
I think it might have to do with the programming of the game, because sometimes on the dream daemon i get runtime error messages like this:
runtime error: Cannot read null.OT
proc name: NPCPKMN (/proc/NPCPKMN)
usr: null
src: null
call stack:
NPCPKMN(null)
New(the turf8 (155,137,4) (/turf/poketurfs/turf8))
In response to Volcomkewl
You're likely right. When you experience such trivial runtime errors, chances are then one who wrote the game wasn't really that skilled. Your best bet would be to address the developer/administration team of the game directly.