ID:294521
 
Okay, here's my code...

mob
verb
Attack(mob/M as mob in get_step(src,usr.dir))
Physical_Attack()
M.Physical_Damage(src)
M.DeathCheck(src)
Special_Attacks
verb
Slash(mob/M as mob in get_step(src,usr.dir))
flick("Slash",usr)


I don't have any of my previous attempts at making the actual overlay, which is a Basic_Sword icon, flick to it's "Slash" state, as none of them worked. It's obvious to me, I think, that a flick("Slash", ???) proc needs to be called. However, ??? represents the argument that would cause it to flick the Slash state for the overlay. I'm not honestly sure if you can flick a state for an overlay.

Basically, I have a Draw_Sword verb already in play, works fine, adds the sword. I can make my base icon swing his pretty hands out like he's slashing a sword, only problem is... my sword overlay doesn't move. Any ideas?
Greetings Drake_Yurai.

From the sounds of it you are having a design problem. BYOND Help is setup to help people with bugs or problems running the software, but does not cover design problems. I recommend the Developer's Forums for help with design issues.

Regards,
Lummox JR