Spirit Age

by Chris Gayle
Spirit Age
An amazing action adventure game in a fantasy world on mystical islands
In response to Megablaze
That's exactly what I intended. i added the caption to explain what some of those meant. The way the model is set up is to purposely have spirit opposite of strength.You'd still be able to invest in any tree at any point in the game. you are not restricted to one tree.
@Yut Put - The concept is that there is a standard "high" level that can be achieved considered you are balanced. However to "specialize" in a certain field, your other fields will suffer. As Zane said, more time in the gym versus time in the classroom will mean stronger body and weaker grades.

All you have to do is to imagine that skill points are the time spent developing your character in a different form. So when you spend those points imagine you were spending time. You ought to immediately understand why it makes sense and contributes to a balance, and introduces various strategic options for players.

@Criticisms - We welcome all of them, as long as it is noted that we have made sacrifices in order to maintain our own motivation and prevent us from spending far too much time trying to be perfect. However our game's development does not stop at release. We do have intentions to continue to grow and improve the world of "Spirit Age" even after it has been released, so we have quite a future cut out, there is also just so much that we can do on our own, with players to give us feedback we have the opportunity to do even better.

Note - We would like to release open beta around the same time that BYOND updates to 494 :] we are pretty excited.
First time ive seen a good game on BYOND, Nice :)
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