New Treasure Quest update! Alas, this isn't the much-awaited (well, by me, anyhow) editable XML release; that still has a ways to go. After playing a couple of 10+ player games and seeing what they do to the dungeon economy, though, I just had to pump up the repop rate. This time I decided to err on the side of too many repops instead of too few. Fixed a bunch of bugs too, and added a couple random new monster types.
Sounds cool. The XML modding is a nice touch!