my problem is I dont want to have to loop through every obj I made for the effects to come into effect.
i.e
mob/verb/activate |
What I'd prefer to do is have an obj be defined like this
obj/X |
My problem is that then I'd have to call every objects activation proc. Is there a better way to call the activation procs of each object in the users inventory only, when using the activation verb instead of calling every obj that I've ever made's activation proc?