I whipped up a simple barebones topdown game engine with the obligatory features:
-accurate mouse controls
-dynamically rotated icons
and I added a sword and shield to play with.
Considering what failures I've turned my other projects into (shootah and its numerous unpublished remakes), I chose to actually make a blog post about something... in its development.
Testing and feedback would be appreciated, as well as comments and ideas. Note that the sword and shield aren't carved in stone; I just wanted to see if I could make a decent-looking motion blur effect. Of course, I could add guns along with the sword and shield (mixing up Sword Fight and shootah), but that would probably be a bad idea.
Feb 20 2012, 8:52 am