Descriptive Problem Summary:
I don't know if this is a bug report or a Feature request, but i'm using your pixel movement library, and all my mobs have pixel_x= -8.
I thought this would be a problem when I decide to use this library, but I was wrong, overlay() works fine.
The only problem is with Flick().Flick doesn't seem to care if my mob has pixel_x -8...
Please fix this!
ID:323794
Feb 22 2012, 2:21 am
|
|||||||||||||
| |||||||||||||
Feb 25 2012, 4:29 am
|
|
Thanks for pointing this out. I'll look into it today.
|
I'm not sure if there's a way to change the libraries to make this work. The Overlays library would have to be aware that the Pixel Movement library is being used. For now, to get it working, you can add this code to your project:
mob |