So, work on Murder Mansion continues full bore (well, compared to the last few months of getting nothing accomplished, even the smallest bit of progress looks like I'm racing along...lol), and I was just running a few test rounds, and ended up with the following screenshot to share:
That's me, standing in the rain, in a flash of lightning, next to the pool, with my latest victims resting at the bottom (now that I think about it, I guess they should be floating... oh well, though... I also suppose the blood should have turned the water red, instead of leaving well-defined splatters on the bottom, but oh well again) The shovel I used to kill them was dropped when I slipped on some muddy footprints and/or blood splatters on the deck, and can be seen nearby...
The funny thing about this shot is that both of these men took more than one hit to take down, and both had tried to run away from me, only to fall into the pool, where I finished them off...
Oh yeah, how do you like my snazzy new duds?
Each map will have its own clothing (formalwear in the Mansion, hiking/camping clothes on the Campgrounds map, hospital gowns on the Hospital map, etc.), and the overlays will be colored to match the room you've chosen for that round... You'll notice that the poor fellow closest to me in this shot was my roommate...lol
The AI is still not quite fully functioning, but I'm working on that next...
I'm still developing in 3.5, so the game doesn't yet have any of the 4.0 glitz (speaking of which: holy crap, it's going to look great with transparent darkness effects instead of dithers), but after I get this coming version knocked out, I'm going to move the game into 4.0 for a subsequent update (leaving both available so the few 3.5 holdouts can still enjoy it... Of course, by then, maybe everyone will have already accepted 4.0)
Anyways, back to work!
Oct 21 2007, 9:31 am