ID:36806
 
Vertexbuffers, device calls, augh.
Isn't there anything simpler for drawing?
I know I could use GDI, but I want to draw in sprites, and I dont know how.


Graphics are not my programming strong point. I don't want to be doomed to application programming for the rest of my life :(
Isn't there SDL or something like that?
I have no idea, hence why im asking the byond community.
SDL and SDL.NET will make it easier for you to use. They use OpenGL, though.

Also, you're probably not doing it right if you are using 200 lines to draw a triangle or a 2D sprite. It will be less if you use software vertex processing and if you turn off lighting and normals etc.
You can use DarkGDK.
It's a FREE development toolkit, based on DarkBASIC Pro, that you can get from http://www.thegamecreators.com/

The entire suite is FREE-- it uses the MS Visual Express 2008 C++, the DarkDGK installer, AND the most recent DirectX 9.0 libraries.

I use it to work with sprites and some simple sprite collision work-- mostly testing.

I sincerely hope this helps! No fumbling through the DirectX_2D_make_this_thingy_work_4my_sprite(1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,17); kind of crap...

Follow the links on the site, and you will be brought to the Microsoft site where you can download ALL of it.