Well, contests seem to be all the rage rightabouts now, and well, 'tis the season to be giving... uh... candy. And... BYOND stuff. So I figured I might try my hand at one of these contest thingamajigs.
We've had (and, well, are still having) various code-compactness challenges--the 4k, the other 4k, the 8k, etc. Well, that's all well and good, but writing compact code isn't exactly my passion, and ultimately it doesn't make any real difference to the players. So, my thought is... rather than having a contest centered around the minimization and optimization of code, how about a game centered around the minimizing and optomizing of something else--say, the interface?
Here's the concept: the Two-Button Challenge. The goal is to create the best multiplayer game possible within the constraints of having only two means of input. You are allowed to have two, and only two, distinct points of input for your game. This does not mean two buttons that bring up popup menus, or two buttons plus the arrow keys, or two buttons plus the mouse. Two buttons/argument-less commands and no other method of interacting with the game; if you have any menus, target selection, etc. it must be handled with those two buttons alone. Well--exceptions would be made for certain commands of purely social or administrative functions, so long as they have no impact on the actual gameplay.
Would anybody be interested in this idea? Interface design often tends to be neglected )(even seemingly by professional designers) and I think this would be a fun way of encouraging people to look at it from a new perspective. If anyone's interested I could whip up some fancy-pants rules and a couple prizes and whatnot.
Oct 14 2005, 7:25 pm