Mar 15 2012, 5:31 am
Just a small update. I changed how the server information is parsed and I added the world.GetFans() proc. If you pass it no arguments it'll get the list of fans for the hub entry specified by world.hub, but you can pass an author and game name if you'd like to get the fans list for another game.
An easier way to manage BYOND's hub-based features.
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