Hub

by Forum_account
An easier way to manage BYOND's hub-based features.
ID:521605
 
Just a small update. I changed how the server information is parsed and I added the world.GetFans() proc. If you pass it no arguments it'll get the list of fans for the hub entry specified by world.hub, but you can pass an author and game name if you'd like to get the fans list for another game.
I just noticed this, BUT, FORUM_ACCOUNT, YOU RIPPED MY CODE!
BAWW!

http://www.byond.com/developer/hub/supersaiyanx.hubget

I demand reparations.
He demands it man!!!
In response to Super Saiyan X
I know you're joking, but if you wanted to add your proc to my library you could have posted it here and I'd gladly have added it. Instead you made your own library and I wrote my own proc to do the same thing. I've always hoped that other people would make contributions to my libraries but that hasn't happened much. If you want credit for you creations, in the future, you should look for existing projects to contribute to before creating your own library. BYOND only needs one library for hub-related functions.
Oh. Well, in that case, take this unreleased version of SuperSaiyanX.HubGet, https://docs.google.com/open?id=0BwGqNFb3XRDBRl83YVpTLXVnRGc (It's a zip file. Trying the new GoogleDrive. File menu -> Download), and F_a-ify it, while I cry in the corner.