Related Bug Report: http://www.byond.com/forum/?post=438529
Setting an icon_state seems to play it at the correct speed now. However, flick(ed) animations still seem to play much slower than they should.
ID:608593
Mar 31 2012, 8:10 am (Edited on Mar 31 2012, 8:50 am)
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Resolved
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Apr 2 2012, 10:34 am (Edited on Apr 2 2012, 12:37 pm)
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Changing world.fps from 100 to 60 seems to fix this.
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In response to Falacy
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Falacy wrote:
Changing world.fps from 100 to 60 seems to fix this. Nevermind that part, at least for the moment, that seems to be due to another bug in 494. |
Lummox JR resolved issue with message:
Flicks were still largely tied to client ticks instead of actual time elapsed. |