Open world games have always been a bit of a challenge to keep players entertained for extended periods of time. Grand Theft Auto is a great example of a game franchise that has effectively developed a fun openw orld environment that can keep people interested and returning for more. However, I'm not too sure on how I should go about this in an open world zombie survival style game. I know NPCs should(and will) give quests, but I want to know what kind of mechanics, quests, and features that should be implemented to maintain player interest in a large-scale multiplayer environment.
Apr 8 2012, 5:38 pm