ID:650919
Apr 9 2012, 5:26 pm
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Redundant
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There should be a color variable that can be applied to atoms to accomplish the same effect as Blend(rgb(#,#,#)), without needing to pointlessly create, modify, and assign a new icon file to them.
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There are some inherent difficulties involved in doing per-atom color or transparency though. Mostly, this involves the need to allocate new sprites; I'm not sure that's as relevant to transparency. It'd have to be done on the fly and quickly, which would actually be a pretty big problem for games with high framerates.