Descriptive Problem Summary:
Animated overlays don't repeat throughout the duration of a flick(); if they're shorter than the flicked animation is.
Duplicate the animated frames as many times as needed so that they're as long/longer than the flicked animation is.
EDIT: And more importantly! When you have a flick animation that has different frame delays; the overlay will match those frame delays, instead of retaining its own. The workaround applies in reverse here I guess.
EDIT 2: If overlays have a set icon_state, and/or if they don't have a matching flick state; shouldn't they remain unaffected by a flick()?
EDIT 3: It also seems that during a delayed frame, you cannot modify overlays at all. Even adding/removing them during an elongated frame will have no effect, things will simply remain frozen in the player's overlays.
Apr 22 2009, 3:10 pm (Edited by moderator on Apr 22 2009, 3:11 pm)