I have been thinking recently and I honestly havent seen a single game ever without admins. Even the large games which are based online they have admins(obviously these admins dont interact as much with the players as the ones on byond do) so basically I was thinking what would be the best way to handle them. In byond most of the games have made a tab or something in that manner where you simply use the verbs given. I think that this is just really badly done. I can click a verb and use it when ever I please. So I thought that this could be done better by simply allowing a warning system and count the warning before anything could happen. But then again this could easily be abused by the admin sending out 3 concecutive warning or something like that. So I thought maybe a timer on the warn verb should be used but this could be also abused if the admin hates the player(so he would wait out the timer and still punish him). Anyways the best way I thought an admin system could be handled is that it would be put outside of the Client or Game itself making it well harder to just add an admin(You couldnt just press the add admin verb) and you could make restrictions in this much better by something like downloading the logs of the player and finding if he used any offensive language etc in the game via the admin panel program or client and only then allowing the person to be warned. I know that all of this could be achieved through the game itself but pushing a system like that in could slow down the games performance. Also I think that there should be a verb or proc where 2 or more admins would have to agree on a ban so it couldnt just be done in a rage. All of this can be done in the panel etc.
But thats just some of my ideas. Any ideas how the admins should be done or what other options should be taken into consideration for them.
I did not pre read this so there might be some rambling etc. Kinda tired from not getting enough sleep
Apr 12 2012, 11:30 am