Well after letting a friend of mine take a peek at the game by playing around with the current features, the only problem that came to him was the lack of full screen.
He explained that he sorely hated looking at his computer as he played a game, and that made a lot of sense to me. So I worked on ways to present a full screen game without terribly distorting my current interface (Hence the new interface design), but alas I couldn't find a good way to represent the game full screen... Until today.
After looking at a couple animations over at Newgrounds.com, I had the idea of allowing a blockout idead, which would darken the surrounding of the window into a cinematic sort of display.
I had to toy around with it a little bit (I hate how we really can't define window layers within the game program, and panes won't appear behind windows) but I struggled through... So now I ask you future players, if this is a suitable replacement.
Poll: Do you like this way of handling full screen?
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