I want all outdoor areas in my game to have rain but even just placing rain objects with 7 states totally kills performance.
I did a 100x100 map and placed the rain tiles over it and got +15% cpu usage.
Now for an open world game this is really bad news because I couldn't possibly hope to create large maps like this.
I just want to know how to do this without having a game that lags to hell considering the load of everyone joining goes straight onto the server...
My thoughts were overlaying the rain objects on the user but I was wondering if this is the best way. Considering I'd need to do about 25x25 for each player and I'd hope to have about 50 players.
Apr 27 2012, 4:20 pm
Best response
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You could use the icon of an /area for weather, or use the player's client.screen.
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