ID:714629
 
Keywords: movement, pixel
(See the best response by Forum_account.)
Problem description:
For reasons unknown to me, forum account's pixel movement is not working for my game. I implemented the library in the simplest way possible and proceeded to set up the pwidth and pheight. Then, I ran the game only to find out that I cannot move. Can someone tell me what I am doing wrong? I am in topdown mode, of course.
Best response
Do the library's demos work for you? Are you overriding any procs defined by the library?

You may have better luck posting about library-specific issues on the library's forum. When you post there I get an alert about it so I won't miss it.
United Production wrote:
Problem description:
For reasons unknown to me, forum account's pixel movement is not working for my game. I implemented the library in the simplest way possible and proceeded to set up the pwidth and pheight. Then, I ran the game only to find out that I cannot move. Can someone tell me what I am doing wrong? I am in topdown mode, of course.

Either try heavily modifying the code for a good result, or take the easy (but not as effective) approach of the built-in PM.

mob/var
bounds=32//pixels wide and tall of the mob
step_size=12//pixels per key press
step_x=0//how many pixels in the x axis the mob is shifted
step_y=0//how many pixels in the y axis the mob is shifted
bound_x=0//how many pixels the bounds(see above) are shifted on the x axis
bound_y=0//how many pixels the bounds are shifted on the y axis