#60 Jul 8 2011, 12:16 pm
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Can somebody host, I want to play with other people
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#61 Jul 8 2011, 12:38 pm
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I'm hosting but the performance issues have not been addressed. Sitting idle the game runs at 50% CPU utilization.
[EDIT] After a couple of minutes, the performance settled down. The game is making large amounts of calls to some shading functions which may be a world start-up things and technically ok. It was near 671,500 calls after a minute. For people hosting, perhaps an FYI in world.log about the "Generating Shades..." and etc might help. | |
#62 Jul 8 2011, 12:45 pm
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Fatigue, Thirst, and Hunger increase too fast and during character creation
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#63 Jul 8 2011, 2:36 pm (Edited on Jul 8 2011, 2:53 pm)
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This game is really addicting, but one thing that needs to be fixed is hunger. It goes up waaay to fast and even meat barely takes the bar back down.
I also got my ass kicked by a butterfly. No joke, it was attacking me and hit me for 5 dmg each time. | |
#64 Jul 12 2011, 9:45 am
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Why is everyone's character still in the game even though you are all off, and they keep dying from scurvy
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#65 Jul 12 2011, 6:08 pm
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If you're playing on BoxCar's Server he's using an old version.
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#66 Jul 12 2011, 6:57 pm
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Jittai wrote:
If you're playing on BoxCar's Server he's using an old version. Are you sure that wasn't my server? I updated the build and restarted. | |
#67 Jul 13 2011, 8:28 am
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I fell down a hole and don't know how to get back up!
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#68 Jul 13 2011, 11:01 am
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Right click the Hole.
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#69 Jul 17 2011, 6:02 pm
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its kinda annoying that you have to keep rebuilding stuff and it doesnt get saved with the server unless it is already fixed
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#70 Jul 17 2011, 7:34 pm
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Eh,It's kinda annoying how fast your hunger goes up,It's almost impossible to survive without a main cook,the rate of which food can be burned does not suit me well with how fast my hunger meter goes up.
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#71 Jul 18 2011, 9:22 am
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BYOND/or my hub is having issues updating properly. If your interface does not appear the same as Here then you are using a older version. The map should be saving and meter rates have been addressed.
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#72 Jul 18 2011, 9:40 am
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Consider adding the version to the hub or some other way to notify server owners of updates. I'll update the build tonight but I can't take the old build offline until then.
ts | |
#73 Jul 18 2011, 10:18 am
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I've played this game so many times and cannot even grasp the basics. I can make nothing almost. Can't figure out how to make a pickaxe, or light a fire[know I need two flints] and can barely survive. A little hint or something would help.
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#74 Jul 18 2011, 8:59 pm
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I want to change how the fire recipe is handled but there's a limitation on paths in my combo system. You need to create a spark while standing over a piece of wood or log.
Most basic tools refer to the Shipwrecked/Archipelago recipe system of vines+branches+stones. | |
#75 Jul 19 2011, 5:42 pm
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Is the night/day system cycle working because I've yet to even see the day, its always dark.
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#76 Jul 19 2011, 8:43 pm
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if, like archipelago, it took around 30 minutes to get hungry/thirsty enough to die this game would be a lot more playable. the only thing you can do at the moment is pray to god you'll eventually get high enough fishing/cooking to feed yourself enough to not die every second.
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#77 Jul 19 2011, 9:07 pm
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help i keep dying i get hungry TOO fast
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#78 Jul 20 2011, 7:50 am
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Hunger/Thirst/Fatigue is one of the main problems that needs to be fixed ASAP to be more playable, I can play it as is but fixing the problem would make the game 10x more fun
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#79 Jul 20 2011, 10:20 am
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is there a downloadable version of this game that has working day/night? the newest BYOND download has only night which gets quite annoying after a while.
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