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Code:
mob npc Poorseller icon='Npc.dmi' icon_state="Shoper" verb Shop() set src in oview(1) switch(input("What Do You Wish To Buy","","Batman Helm","OldNavyShirt","AmericanEaglePants")) if("Batman Helm") if(usr.Gold >= 15) switch(input("Do you want a Batman Helm It cost $15","","Yes","No")) if("Yes") usr.contents += new /obj/pickup/BatmanHelm usr.Gold -= 15 if("No")return if("OldNavyShirt") if(usr.Gold >= 15) switch(input("Do you want a Old Navy Shirt It cost $15","","Yes","No")) if("Yes") usr.contents += new /obj/pickup/OldNavyShirt usr.Gold -= 15 if("No")return if("AmericanEaglePants") if(src.Gold >= 50) switch(input("Do you want a American Eagle Pants It cost $50","","Yes","No")) if("Yes") usr.contents += new /obj/pickup/AmericanEaglePants usr.Gold -= 50 if("No")return
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Problem description: Yes you guys helped me with this but the thing is the input is not appearing( the list of items to buy and the yes or no) but when i change it to something else like alert it works but i really want mines to be input how can i fix this?
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Wrong .. completely wrong..
This is an example from the DM Reference I suggest you use it... You should also read the DM Guide personally I am sick of seeing people code grabbing from the forums because they won't learn it themselves ..
Example: