ID:725147
 
Applies to:Dream Maker
Status: Open

Issue hasn't been assigned a status value.
I was just wondering since ActionScript has different ways to use offsets of sound files that we could have that too.

1: Offset Sound/New() (Var name could be offset_start)
Basically this is saying that the sound will automatically start at a specific offset. (So if I had a sound with 100 seconds and I wanted it to start halfway, the offset_start would be 500 because it's in 1/10 seconds)

2: Offset Looping (Var name could be offset_loop)
This would just be a var that determined what offset in 1/10 seconds the sound would loop from.
(So if I had a sound that was 60 seconds long and I wanted offset looping to be at 30 seconds, the sound starts at whatever offset_start would be then when it loops, it will start at offset_loop 300 because it's in 1/10 seconds)

3: Offset Sound/Del() (Var name could be offset_end)
Simply a var that states what offset the sound would end at. (So if I had a sound with 30 seconds and I wanted it to end at 20 seconds, offset_end would be 200 because it's in 1/10 seconds)

4: Default Sound/New() Offset (Var name could be default_offset_start)
A var that is the default offset_start for every sound unless stated otherwise

5: Default Sound/Del() Offset (Var name could be default_offset_end)
A var that is the default offset_end for every sound unless stated otherwise