May 10 2012, 8:27 am
Well i looked through the screen input demo and realized it would be a great thing to add to my game. However, when i tried, it rendered all skin-macros to be un-useable. At the same time, it wouldn't let me mess with the "key_down" procedure so i could reinsert the macros there. Any ideas on how to go about this?
An easy way to manage screen objects.
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