Lately I've been messing around with the designing of a player's stats.
Let's take some generic attributes such as Health(hp) Mana(ma) Strength(str) Inttelligence(iq) Agility(agi) and Experience(exp).
Now obviously the way to calculate experience or the exp curve should be in such a away that the higher the players level the more exp he needs to progress, but how do I express that mathematically?
Now as to the other attributes... should there be a fixed relation between the players level and his hp? or the higher his level the higher his iq ? or the third option of the further along the player is the harder it is to gain str.
May 12 2012, 9:30 am