Is it just a the more number you have on there the screen the more it lags? Because at the moment I have 45 /objs with no loops running on them, but it seems to generate some client lag.
Or maybe its just that my computer is on the slower end.
between the hud bars and the skill bars and all the buttons 45 doesn't seem to be asking a lot. I run a VM but this thing has xp 2gb of ram i7 proccessor. But the problem is on every computer not just mine.
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45 objects is average. However for BYOND it might be too much.
2 GB RAM isn't a lot by today's standards, depending on i7 it might be weak as well. |
Also, 45 objects is a lot for a client screen. Depending on the objects, it would cause a bit of graphical lag.