*insert rant about how all other posts are looking permanently gone*
Faceless Vengeance never ever activates, instead when it should a runtime error occurs, so pretty much any skeleton it is casted on becomes invincible.
When someone surrenders, games will no longer work on the board this happened on unless a reboot occurs.
"Set amount" does not work, it always defaults back to $300 for "Cash Limit".
A skill used on a Electro-Wingmaker that misses will not activate "phasing" ability.
Light Elementals disappear upon their death, but they have a remaining invisible corpse/undying thing that blocks the way. and...uh...projectiles fired to where it was instantly disappear and the turn of your mage must be ended using a pass/defend macro.
This appears from the projectile.
runtime error: Cannot read null.CurrentGH
proc name: Go (/obj/Projectiles/proc/Go)
usr: Xaddgx (/mob/New_Player)
src: KOF (/obj/Projectiles/KOF)
call stack:
KOF (/obj/Projectiles/KOF): Go(GH1 (/obj/GameHandler/GH1))
Kiss of Frost (/obj/Spell): Cast Spell(Freeze Mage (/mob/Char/Freeze_Mage), Wingmaker Class A (/mob/Char/Wingmaker_Class_A), GH1 (/obj/GameHandler/GH1), null)
Wingmaker Class A (/mob/Char/Wingmaker_Class_A): Click(Lauros (7,8,14) (/turf/CityScape), "mappane.map2", "icon-x=8;icon-y=11;left=1;scre...")
*The below only apply if you're in the mood to fix SD logic.*
Post attacks still occur even when the person is frozen or stopped
Entangle on wraiths and ghosts legs.
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