IconImport; A more flexible version of this utility has been released and can be found here.
This small BYOND project (rpg2dmi) will convert a standard RPG Maker charaset (a sprite sheet like this one) into a fully animated .dmi.
A multitude of sprite sheets can be found at Charas
How to
Step 1: Download and Run.
Step 2: Click the "Convert Sprite Sheet" verb.
Step 3: Select the charaset you want in dmi format.
Some things to note:
-Converted icons are automatically saved in the "Converted" folder, which will be in the project's folder.
-The bottom left pixel of the sprite sheet (1,1) will be used to determine the transparent color.
-For some reason the bg color on the icons is set to black.
-This can be changed if you edit them, by double clicking on the BG color in the color palette. However, this has no real effect on the icon in-game, the BG will still show as transparent.
Feel free to post comments/suggestions/feature requests, and let me know if you find any bugs.
ID:78164
Jul 31 2009, 12:00 am
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#1 Aug 1 2009, 3:10 am
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Falacy ur a genius for this
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#2 Feb 21 2011, 9:31 am
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This is an amazing tool. I use it often when I need a charas sheet quickly sprited. It's very accurate and very flexible too. Good work on this one, Falacy!
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#3 Mar 17 2011, 10:19 pm
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how you put a icon on a map
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#4 Apr 14 2011, 9:55 am
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Excellent Idea and works really well, Nicely done.
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#5 May 2 2011, 2:33 pm
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Omg, Falacy. You are awesome! Thanks a lot bud. You dont know how much I like this.
If you ever need a help on any iconning, let me know. (yeah, I icon) | |
#6 Jul 7 2011, 1:30 am
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Absolutely Genius!
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#7 Sep 9 2011, 5:04 am
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nicee
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#8 Nov 20 2011, 8:52 am
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I had some trouble using this but eh.
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#9 Nov 20 2011, 1:46 pm
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What kind of trouble?
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#10 Nov 21 2011, 1:34 pm
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is it possible to make it so that the program can take bigger sprite sheets?
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#11 Nov 21 2011, 4:54 pm
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I have a new system that can create icons from sprite sheets of any width/height. However, it creates frames in the width/height provided, instead of the 32x32 frames that BYOND usually uses. This requires one of the newer map formats/pixel bounds for best results in-games.
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#12 Nov 21 2011, 5:03 pm
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that's kool. Thanks,.
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