Upcoming and all future updates and fixes will be listed here.
5/29/2012
- Fixed Springs not allowing you to drink
- Fixed (hopefully) the loophole that was causing saves to be read as "tampered".
- BUG: The day/night and light system seem to not be working.
- Fixed mining to properly handle itself. (You can mine large stones from boulders and shoals.)
#1 May 30 2012, 1:29 am
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- Disabled the Day/Light System until I can pin down what exactly is going wrong.
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#2 May 30 2012, 9:16 am (Edited on May 30 2012, 2:37 pm)
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- Improved the rates to find vines. (You can now finds vines on palm trees as well but at much less rate.)
- Fixed the Server-Status from not showing the correct map size. | |
#3 May 30 2012, 3:30 pm
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- Fixed Islands on the generator not being counted and always set to 1.
- Increased the max-land-size. | |
#4 May 31 2012, 12:52 pm
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- Fixed an issue with player saving.
- BUG: Seems some people can log in but not see their characters. | |
#5 Jun 5 2012, 8:10 pm (Edited on Jun 6 2012, 7:27 am)
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- Stranded Now Supports settings for those of you who use Linux/VMs and such to host. The settings file in included with the download and is by default off.
Used Library: http://www.byond.com/developer/Audeuro/ini_reader To turn it on change the "false" to "true" and any other settings. While on "true" the map will auto-generate instead of waiting for you to. | |
#6 Jun 7 2012, 11:39 pm
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- Fixed the Lightsystem
- Made days 30 minutes from 15. (15 min. -> 30 min.) | |
#7 May 6, 9:41 am (Edited on May 6, 10:08 am)
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- Optimized a lot of the code with new techniques and things I have learned. (note to self don't neglect a project for a long time...)
-- This should have fixed the weird glitch of clothes being invisible on your equipment screen. -- This should have fixed the failing load save for players. - Fixed an issue with the combining system being VERY finicky due to a major oversight I never saw back then but know now involving grids and their updates. - Fixed Maps not loading properly due to a lighting issue while forming the map. - Fixed NPCs's AI breaking down. | |
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