here are a few of my requests. please let me know what you think about them.
first, thank you for making this framework. i am hoping that you and others can continue adding on to this framework to make it easier for the beginner to make a game with.
Health and mana gauge:
request to have the health and mana gauge underneath each player and monster, excluding the usr. this would be great for a player vs player and a player fighting a tough monster.
when next to a player, pressing the "T" key opens up a trading window where players can trade items with each other.
A bank to deposit items into.
player vs player:
when next to a player, pressing the "P" button will do a player attach. I recommend placing a small skull next to the attacking player, where any player can attach a skull player without consequences.
constitution and dexterity skills:
it would make for a true rpg experience if those were added to the framework.
at a set time, a player will get hungry. too hungry and the player will lose hit points at a set time.
items that can only be unequipped with a special item. a cursed player can be minus a skill or two that can be defined in the demo game code.
ability to be poisoned.
players can get poisoned by some monsters, set with a poison attribute. a nice little icon next to the poisoned player.