Numbered Steps to Reproduce Problem:
Code Snippet (if applicable) to Reproduce Problem:
var/atom/target = Target
if(ismob(Target) || isobj(Target))
target = Target.loc
for(var/obj/damage_num/O in Numbers)
O.loc = target
flick(O.damage_value, O)
spawn(10)
del O
Expected Results:diplay every number to a mob that calls the proc
Actual Results:
Does the problem occur:
Every time? Or how often?every time in version 447
In other games?
In other user accounts?
On other computers?
When does the problem NOT occur?installing older versions than 447. I heard though that 447 was suppose to fix the flick proc so it might be that.
Workarounds: above else if 447 than if i increase spawn time such as 10 shows one number 20 shows 2 and etc.