
Does things no other game maker can.
Really? could someone elaborate on that for me please?
![]() Does things no other game maker can. Really? could someone elaborate on that for me please? | |
DarkCampainger wrote:
I've always loved the way it handles sleeps and virtual threads. It makes game programming so darn easy. This is one huge feature BYOND has over Game Maker. | |
#3 Jun 12 2012, 12:42 pm
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Just about everyone puts something along the lines of "...and much more!" in their advertisement. Tom just decided to make up his own phrase I guess.
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#4 Jun 17 2012, 8:35 pm
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The simplicity of the language and the rate/speed you can push out a very decent, working, multiplayer-networking, and playable game is much quicker than what you could do with other engines.
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Why aren't there very many "very decent" games out there? There's definitely a lot of "working" games, sure.
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Kaiochao wrote:
Why aren't there very many "very decent" games out there? There's definitely a lot of "working" games, sure. There are decent games out there, I never defined a number. I myself am held back creating graphical games because I lack any sort of skill in drawing/spriting/iconning/etc. | |
That's the dumbest excuse I've ever heard, and will get you nowhere in life. It's as if a new band said, "I'd rather not go through with this idea, guys. Our songs will be lower quality because we'll be recording them in a garage"
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#8 Jun 18 2012, 11:00 am (Edited by moderator on Jun 18 2012, 1:00 pm)
In response to Cloud Magic (#7)
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Cloud Magic wrote:
That's the dumbest excuse I've ever heard, and will get you nowhere in life. It's as if a new band said, "I'd rather not go through with this idea, guys. Our songs will be lower quality because we'll be recording them in a garage" I have created some projects. I only said its holding me back from an graphical game that I would prefer. I prefer just using html + DM. | |
Anyways, more seriously, I'm not aware of any other game engines with completely hands-free multiplayer networking. It may have its downsides, but it makes getting a game up and running much faster.
Also, I'm not entirely sure how to quantify it into a "thing", but BYOND's language, DM, is one of the simplest to use by far. <edit> I've always loved the way it handles sleeps and virtual threads. It makes game programming so darn easy. </edit>
Heh, I just noticed I pulled two things that were already on the list, but they still apply.
Is there a particular game engine you want to compare it to?