I have a player with a bounding box of 12x12. Walls are 32x32 and opaque.
When I'm up against a wall, something is treating my location to be part of the wall, and I see through it. The problem is, I'm not in the wall, only near it. If my bounding box was 16x16, the wall would be intersecting it, but it isn't.
I tried this out using native pixel movement and the issue wasn't there. What could be the cause of this glitch?