Pixel Movement

by Forum_account
Pixel Movement
A pixel movement library for isometric and top-down maps.
ID:807079
 
Applies to:
Status: Open

Issue hasn't been assigned a status value.
So I can do this:
mob/check_loc()
. = ..()
if(.)
world << "loc was changed"
It's not a problem to add this (I usually add 0/1 return values for procs, even when they probably won't need them) but I'm curious what you'd need this for. The only time it returns 1 should be when you manually changed loc yourself, so it'll just be reminding you that you changed their loc =)