ID:807586
Jun 9 2012, 8:31 pm
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Since we already have tile-based support for using 3D sound, can we have pixel-based support as well?
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#1 Jun 9 2012, 11:17 pm
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This would be rather pointless since the difference would be almost impossible to tell.
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#2 Jun 10 2012, 6:31 am
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You can try using decimal values in the sound.x/y/z vars. I'm not sure if it'll actually use them or if it just rounds them off. If it ignores decimals, you can just make the x/y/z be the difference in position in pixels and increase the falloff var accordingly.
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