ID:807586
 
Applies to:Dream Maker
Status: Open

Issue hasn't been assigned a status value.
Since we already have tile-based support for using 3D sound, can we have pixel-based support as well?
This would be rather pointless since the difference would be almost impossible to tell.
You can try using decimal values in the sound.x/y/z vars. I'm not sure if it'll actually use them or if it just rounds them off. If it ignores decimals, you can just make the x/y/z be the difference in position in pixels and increase the falloff var accordingly.