The average BYOND user's list of fears looks something like this:
3. Talking to girls.
2. A world without anime.
BYOND users are irrationally afraid of lag. People are quick to shoot down game ideas before they get off the ground because "it would lag". Nonsense! All communication over the internet will have some latency but that doesn't mean lag will be a problem. You'd be surprised at how well BYOND performs.
Here's a video of Deep Dungeon being played over the internet. There were four or five people in the game, almost constantly moving around and killing enemies. Valekor was hosting, I was connected remotely (I have no idea where he lives in relation to me), and lag was not a problem at all - the game ran about as well as it does when I run it locally!
There was no sign of lag at all. Also, I'm pretty sure this game was made before BYOND had native pixel movement, so the movement in this game was taking up more CPU time than it would if the game were re-made now - this means the server could have easily supported many more players.
If you see someone claim that their game wouldn't work because it'd lag too much, call them on it! What they probably mean to say is that their game idea isn't that good or that it wouldn't be much fun, but there's no reason that lag would be a problem.
Jun 16 2012, 10:37 am