Locked: Why I think Byond barely gets new developers
My post was just saying that if BYOND's main attraction is reproducing games from 20+ years ago, we should probably do something better than what we're already doing, I don't know, maybe make something akin to modern gaming?
This is what BYOND needs more than anything else
You presumably support this system, so go out and market one of your games.
I think the 'Create' pane's linking kind of misses the beat. It takes you to a page full of libraries. This is wonderful for someone who already kind of 'gets' programming, but not so great for someone who doesn't know what programming is yet - showing them a bunch of libraries means nothing to them.
Not to be a complete downer but we all know how this would end up. It would be flooded with hundreds of carbon copies.
We already take your advice (along with that of other users); now why don't you take some of ours. You presumably support this system, so go out and market one of your games. This is what BYOND needs more than anything else, and it doesn't even mention BYOND. It's simply the case that to establish credibility among developers, our toolkit is going to have to make games that get exposure.
I really doubt prospective developers have such short attention spans that they won't bother to spend a minute looking at the existing page and reading about the toolkit.
Nevertheless, I'm certain we'll update things again at some point because we always do
The re-iterating, in the manner you do, triggers a clam-shell effect to your recommendations. Not out of some innate inability to accept suggestion on the staff's part, but out of a fairly natural human response of "Okay, we've discussed this, I've listened to both sides, and I've already explained my final decision. We're not raking over this again".
use a tone that suggests "I can't believe you guys haven't seen this"